VR MAGNETO

The basic concept is to leverage the distance grab function in the Meta’s XR SDK to create an immersive experience where you play as Magneto from X-Men. The user will be able to grab objects and release them at high velocities to truly feel like they are commanding the elements.

Physics-based superhero mini-game

Role: XR Designer, Game Designer

Duration: 1 Week

Tools: Unity, Visual Studio Code