VR Magneto
XR Design / Concept Testing
The basic concept is to leverage the distance grab function in the Meta’s XR SDK to create an immersive experience where you play as Magneto from X-Men. The user will be able to grab objects and release them at high velocities to truly feel like they are commanding the elements.
XR Designer, Game Designer
1 Week
Unity, Visual Studio Code
Solo project
Role:
Duration:
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Full Walkthrough
Main Menu Screen
In-Game
Game Over Screen
UX/Product
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XR
VR Magneto
Tangible